Humatic / Christian Graupner & Partners: BORDERLANDS project , database for partners, updated 2010_3_21
[Humatic ProjectNr 0901]
supported by
From April to June 2010 BorderLands is supported by numediart,research program Belgium. numediart a collaboration between Polytech Mons (Information Technology R&D Pole) and UCL Bruxelles (TELE Lab), with a center of gravity in Mons.
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Sleep includes a multitude of processes which run completely autonomously and are not controlled by our willpower'. Dr.T. Penzel, sleep scientist

work in progress ZKM may 2010



BorderLands


Installation by Christian Graupner (visual media) and Todor Todoroff (music)

Supported by ZKM Center for Art & Media, Institute for Visual Media, Institute for Music & Acoustics

In a row of mostly character based video installations (see Archive) Christian Graupner & partners here present the concept of for a new complex work. Christian Graupner is a co founder of Humatic® a Berlin based independent artist group and production company which has developed an own system for dynamicly controlable media playback widely used in exhibition & stage context. (see HUMAsystem)

CG met the composer Todor Todoroff at ZKM during his work for the 'Quartett Project' directed by Margie Medlin (critical path, Sydney), who temporarely worked on the concept of BorderLands


Introduction
In BorderlLands the visitor experiences an encounter with a 'sleeping' person in a video /audio installation which creates an apparent interaction between audience and a video character '.

The means of expression are those of choreography, cinematography, acousmatic music composition & sound design. With unique realtime presentation methods for non-linear media BorderLands depicts mechanisms of abstraction and body metamorphoses

Underneath there will exist a multidimensional structure the 'Movie Time Space' in which non-linear video & sound are navigated and dynamically changed by both unpredictable and pre-recorded events, and visitors' presence and behaviour.

Several artistic/conceptional and technical challenges in the BorderLands project will be approached with the support of scientists and system developers.


Keywords
Verdichtung, ( germ.pun: compression / poetry)
Oberflaeche/Unterflaeche/Ueberflaeche (surface / subface / hyperface),
Vertiefung, deepening,
Verundeutlichung, (de- precisionning),
sleeping structure, Atmung, Beatmung , breathing , respiration, rescue breathing (kiss of life),
no man' s land, balancing act, restricted area, space in-between,
perpetuum mediale,
self regulation of narcosis, hypnosis, cybernetics, sleep, body, flow, float, gravity-loss


media structure:
Movie Time Space (MTS)
During the evaluation of possible solutions to create a media environment working in BorderLands we discovered that the complex structures became a significant part of content itself ...

A multitude of movie segments, music, spoken word and graphic elements are arranged in a media pool. Their presentation can be initialised and influenced by the audience. The positioning, layering and intersection of the movies results in a multi-dimensional structure we call Movie-Time-Space. The MTS consists of three zones with seamless transitions from a natural to an expressive until a close to abstract visual appearance.

fig B2: movie segments with additional paths (red) between sleeping positions
fig.B3 violet: Sleep (natural), grey: Borderlands (expressive), blue: Meta (abstract) graphics by Ulla Kaes www.valioso.de
for more information concerning the MTS media structure see Background

Motivation
The fact that sleep science has still not discovered a wide field of secrets and how the phenomen is offered to us in greek mythology is motivating to place the work in an environment connected to both science and myths.


Hypnos the god of sleep is a twin brother to Thanatos (death). Both are suns of Nyx (night) and Erebos (darkness), Hypnos's sister Philotes seems to be responsible for corporal pleasure. . the clan was hanging out with Eros, Aphrodite sometimes beleaguered by some rude satyrs.

Plutarch lets us know that sleep seems to be the only possibility for the soul to temporarly free itself from the body...except death... 2000 years before Freud found out that there is no sleep without sin

Aristoteles created the term 'pneuma' for a (virtual) substanz which transports sentiments, sensory perceptions and orders to the body .


dancer: Katie Wood
'Sensitive Screen Surface' = the NET
The body seems to be disconnected from gravity and appears to go through continuous floating transformations. In the dark background we see a graphical structure reminding of electronic circuit diagrams. Beside its form, the function of the filigree graphic layer is to represent a 'think-space' & 'synaptic transmissions' of the sleeping person. The NET seems to be magnetically attracted to or absorbed by the body and reacts with music in a multidirectional way.
The visuals are purposely reduced to two dimensions--yet our mind is a multidimensionality: the space of thoughts and the MTS. more...


Music and Sound

(Text by Todor Todoroff)

The Brussels based Composer Todor Todoroff will create an interleaved real-time sound composition that reacts both to the state of the installation (the localisation within the MTS and the specific screen content) and the user's activities.


Several sound layers will coexist:

...One that could be labelled as 'atmospheric' installs a dreamy feeling of weightlessness as well as a sense of timelessness. It is the basic soundscape into which other sound elements fuse or from which they emerge. It is the skeleton that supports the smoothly growing structures and that is shaken by the accidents. It is organised in an ever-changing way and reflects the localisation within the MTS, most notably the distance from the centre. That is the seamless evolution between the three zones : the sleeping body close to the centre of the MTS towards the more choreographic middle layers and then further, to the more extreme and unpredictable borderland 'Meta spaces'.
-

A second audio layer will organise itself parallel with the body movements and figures. It will partly be in sync with the 'sleeper' and will lead, follow and counterpoint the various aggregate states and levels of abstraction.


-Finally, a layer instantly reactive to the touch and subtle touch movement of the visitors detected with the sensors (laser ranger and pressure sensors) will enhance the consciousness of the visitors in their contribution to the evolution of the system. The plasticity of this layer is essential to achieve this goal and will be reflected by the behaviour of the filigree graphic layer.

These three layers combine as an interleaved network of sounds with different functions and influencing each others.

Further information concerning Todor Todoroff's concepts,technology and research aspects in BorderLands will follow. See Background



Art<>Research
The work on BorderLands is 'infectected' and influenced by the exchange between sleep sientists and other experts and closely connected to development processes in extended media/ technology concepts and technologies.

Nevertheless the involved artists create BorderLands in a 'deep inner correlation'. The installation should not only be understood but also' felt' by the audience. We agree to the thesis that an interactive work is to design a proccess which takes place in a dialogue with the audience and leaves a wide space unpredictable events and 'nice accidents'.

find more information concerning BorderLands research aspects ... Background


Installation Setup
The visuals will be projected on the ground surrounded by a touch sensitive balustrade. In the final version the whole set-up will be covered by a structure which connects aesthetically with the screen background (as shown in fig. A1). The structure unifies the idea of on abstract circuit diagram and is carried out in CG's typical drawing style.



more about setup & sensors.... Background
Technology
BorderLands technical conceptions are based on experience made with various technical platforms & combines the most powerful features of HUMAsystem, Animiro, Max/MSP and other tools. Tracking & realtime rendering will be executed by Animiro.



Animiro is a software package developed by André Bernhardt, reactiveshop GmbH, based in Karlsruhe, Germany. It is used to capture and interpret data from sensors and cameras to control and combine video animation and a rich palette of realtime effects.

The software runs on customized Linux systems using OpenGL for rendering. It has been used in a multitude of art and commercial projects and is under permanent further development according to the requirements of innovative media environments. Animiro is distributed by various OEM customers under different names and with different features serving different applications.

Since 2009 Animiro is used by Dr. Marcus Doering in Berlin under pmd-art, with the key focus on real-time projection systems for theater, opera and concert stage productions. Here, Animiro supports multi-camera and multi-screen projections on static or moving objects like a dynamic costume projection for several actors on stage. Other applications include user-reactive floor and wall projections.

In Borderlands the powerful features of Animro are applied for the first time in the field of media interconnectivity. Following the concepts of Christian Graupner, additionally to the approved realtime user tracking, Animiro is analysing shape and movement of characters in non linear video to animate realtime graphic- and movie layers appearing on the same screen with the video character.

Animiro is able to send and receive control and media data as timecode from external machines running applications as HUMAsystem , Isadora and Max/MSP using standard protocols such as midi, osc, dmx, xml and others.


Artists and Participants ,
Christian Graupner (D) media artist
Katie Wood (GB)dancer
Todor Todoroff (B) composer, developer sound system
Nils Peters (D) ( Humatic) software developer
André Bernhardt & Marcus Doering , 'Animiro' software development & creative Support

full credit list...


Processes
corresponding with the conception & realisation of the media installation C.G. is creating a series of graphical work, linear movies and objects.
illustrations/ artwork
From BorderLands Test Phase ZKM 2007: part of media structure of 1st prototype




'Man was given three things from heaven in return for the many hardships in life: hope, sleep and laughter.' Immanuel Kant


another level of abstraction BorderLands graphical work

HyperWriter protoype http://www.humatic.de/P/Hyperwriter.htm
Feel Free by Phillip Glass & Humatic http://www.humatic.de/picperf/FeelFree_qt.html
current:
MindBox Media Slot Machine
Don't Dance, Video Installation feat. ElBee Bad

BadCon( in production)
Touch/Tactim by Gwendaline Bachini & Humatic

classical projects and prototypes

Seduca http://www.humatic.de/P/seduca.htm
Fuehlschrank http://www.humatic.de/P/fuehlschrank.htm
Twisted http://www.humatic.de/P/Twisted.htm
Disharmonizer http://www.humatic.de/P/DisHarmonizer.html
RadioGiga http://www.humatic.de/P/RG/
2 Lives Left feat TunaTrigger http://www.humatic.de/P/TUNATRIGGER
CineDance Trailer http://worx.humatic.net/worx.html

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